
Sid Meier's Civilization® III Complete
Turn-based 4X strategy from 2001: you guide a civilisation through history, founding cities, researching and negotiating. Culture pushes out your borders and some units need specific resources. Both expansions are included.
Why play it now
When you want a classic 4X with several routes to victory: conquest, culture, diplomacy or the space race.
Who it's for
For anyone who enjoys unhurried strategy and trading resources, technology and even cities.
When not to pick it
If it frustrates you when luck decides battles: every fight is settled by random rolls.
What it offers
- Thinking: 90 out of 100
- Managing: 85 out of 100
- Building: 60 out of 100
- Exploring: 50 out of 100
- Relaxing: 45 out of 100
- Creating: 35 out of 100
- Competing: 30 out of 100
Details
- Unsupported
- 89% positive (7,835)
- 90/100
- Firaxis Games
- 25 OCT 2006
- Strategy
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