Games like Super Fantasy Kingdom
If you like Super Fantasy Kingdom (city building, roguelite and defence), these 10 games are similar in what you do and how you play. They go from most to least similar.

Slay the Spire
- In common: thinking and long sessions
- Difference: less management
When you want to think without stress: everything is turn-based, and you can leave a run halfway and pick it up whenever you like.

Balatro
- In common: thinking and progression
- Difference: shorter sessions
A full run fits into half an hour and you can pause between hands whenever you like. Thinking a little with no time pressure makes it perfect for the sofa.

Astrea: Six-Sided Oracles
- In common: thinking and progression
- Difference: less management
When you fancy a different turn-based roguelike, in which you choose between safe, balanced or risky dice.

Monster Train
- In common: thinking and progression
- Difference: less building
When you want an hour-long strategy run with increasingly crazy combos.

Hand of Fate
- In common: progression and a challenge
- Difference: more action
When you want a campaign in stages lasting 15 to 20 hours: twelve court-card bosses and, finally, the dealer himself.

Dicey Dungeons
- In common: thinking and progression
- Difference: less building
When you've got a spare half hour: according to reviews, a run down six floors to the boss takes 20 to 30 minutes.

Against the Storm
- In common: progression and management
When you want to build and manage without committing to a weeks-long game: each settlement is one session.

Loop Hero
- In common: progression and thinking
- Difference: shorter sessions
When you want decisions without reflexes: combat is automatic and you can pause at any moment.

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors
- In common: progression and thinking
- Difference: less management
When you want quick, explosive card runs where you always unlock something new.

Stacklands
- In common: management and thinking
- Difference: shorter sessions
When you want a light strategy game where you keep discovering new combinations.
How we pick them
We compare the tags the Steam community gives each game with our own classification: what you do (action, story, building…), the difficulty, how long sessions last and whether you play alone or with others. Nobody pays to appear.

About Super Fantasy Kingdom
In the morning you set your villagers to felling trees, quarrying stone and fishing to rebuild a ravaged kingdom; at midday the monsters arrive, your troops fight on their own and you help with spells. If your hero falls, you start again with what you've unlocked.
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