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Games like Super Fantasy Kingdom

If you like Super Fantasy Kingdom (city building, roguelite and defence), these 10 games are similar in what you do and how you play. They go from most to least similar.

  1. 01 · Similar

    Slay the Spire

    Roguelike · Deckbuilder · Turn-based strategy

    • In common: thinking and long sessions
    • Difference: less management

    When you want to think without stress: everything is turn-based, and you can leave a run halfway and pick it up whenever you like.

  2. 02 · Similar

    Balatro

    Roguelike · Cards · Strategy

    • In common: thinking and progression
    • Difference: shorter sessions

    A full run fits into half an hour and you can pause between hands whenever you like. Thinking a little with no time pressure makes it perfect for the sofa.

  3. 03 · Similar

    Astrea: Six-Sided Oracles

    Roguelike · Dice · Turn-based strategy

    • In common: thinking and progression
    • Difference: less management

    When you fancy a different turn-based roguelike, in which you choose between safe, balanced or risky dice.

  4. 04 · Similar

    Monster Train

    Roguelike · Deckbuilder · Strategy

    • In common: thinking and progression
    • Difference: less building

    When you want an hour-long strategy run with increasingly crazy combos.

  5. 05 · Similar

    Hand of Fate

    Cards · Action · Roguelike

    • In common: progression and a challenge
    • Difference: more action

    When you want a campaign in stages lasting 15 to 20 hours: twelve court-card bosses and, finally, the dealer himself.

  6. 06 · Similar

    Dicey Dungeons

    Roguelike · Dice · Turn-based

    • In common: thinking and progression
    • Difference: less building

    When you've got a spare half hour: according to reviews, a run down six floors to the boss takes 20 to 30 minutes.

  7. 07 · Similar

    Against the Storm

    City builder · Roguelite · Fantasy

    • In common: progression and management

    When you want to build and manage without committing to a weeks-long game: each settlement is one session.

  8. 08 · Similar

    Loop Hero

    Roguelite · Strategy · Semi-idle

    • In common: progression and thinking
    • Difference: shorter sessions

    When you want decisions without reflexes: combat is automatic and you can pause at any moment.

  9. 09 · Similar

    Vampire Crawlers: The Turbo Wildcard from Vampire Survivors

    Roguelite · Cards · Turn-based

    • In common: progression and thinking
    • Difference: less management

    When you want quick, explosive card runs where you always unlock something new.

  10. 10 · Similar

    Stacklands

    Strategy · Cards · Building

    • In common: management and thinking
    • Difference: shorter sessions

    When you want a light strategy game where you keep discovering new combinations.

How we pick them

We compare the tags the Steam community gives each game with our own classification: what you do (action, story, building…), the difficulty, how long sessions last and whether you play alone or with others. Nobody pays to appear.

About Super Fantasy Kingdom

In the morning you set your villagers to felling trees, quarrying stone and fishing to rebuild a ravaged kingdom; at midday the monsters arrive, your troops fight on their own and you help with spells. If your hero falls, you start again with what you've unlocked.

See the Super Fantasy Kingdom page

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