
Going Medieval
Medieval colony management after a plague: you set priorities for your settlers, who get on with the work themselves, and build a multi-storey 3D settlement with cellars while weathering winters and ever-tougher raids.
Why play it now
When you want a long, unscripted campaign: version 1.0 adds six end goals that let you win it.
Who it's for
For anyone after a medieval, 3D take on RimWorld where you can build fortresses upwards and underground.
When not to pick it
If correcting the AI frustrates you: settlers sometimes do senseless things and you have to step in.
What it offers
- Managing: 95 out of 100
- Building: 90 out of 100
- Thinking: 70 out of 100
- Creating: 70 out of 100
- Relaxing: 35 out of 100
- Story: 30 out of 100
Details
- Save at any time
- Adjustable difficulty, text size, camera comfort and no timed inputs
- 2 GB (minimum)
- Playable
- 89% positive (21,534)
- 76/100
- Foxy Voxel
- 17 MAR 2026
- Indie, RPG, Simulation, Strategy
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