
Dark Messiah of Might & Magic
First-person action with sword, bow and magic in a dark fantasy world. The kick is what everyone remembers: you boot enemies onto spikes, into fires or off ledges, and you can cut ropes to crush them with whatever hangs above.
Why play it now
When you fancy a linear campaign with a proper ending: reviews put it at somewhere between 10 and 15 hours in total.
Who it's for
For anyone who loves physics-driven melee combat and turning the surroundings into a weapon.
When not to pick it
If you want a good story: reviews find it weak and point to technical problems.
What it offers
- Combat / action: 85 out of 100
- Creating: 40 out of 100
- Thinking: 35 out of 100
- Story: 35 out of 100
- Exploring: 30 out of 100
Details
- Playable
- 91% positive (11,865)
- 72/100
- Arkane Studios
- 25 OCT 2006
- Action, RPG
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